The AMP League

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Today is:  Stats  Roster  Schedule  Tournaments  Payout Ex.  Newsleters  Practice Shots
 

This will be updated soon to reflect our latest changes.  If there are any questions, please contact your Team Captain first then the League Director.

Below is a list of items that were covered during the course of the meeting.   

Our BCA Past, Present, and Future

Why a new league?   To create a 'players' league.  One that allows input from the players every season thereby creating a more effective league for the players.  Change in handicap and scoring making it a more competitive league.  This is exciting as everyone will be challenged to boost up their level of play.  All this in a sportsmanship manner...and much more.  By doing this we make the statement below by BCA true!

What can we expect?  Money, $, Money,$.  All kidding aside, more tournaments, greater payout than ever seen throughout this area.  Fun, food, build camaraderie amongst the teams as well as the league. 

From BCA’s web-site:

It pays to play BCA!

Our goal… To create and improve opportunities for pool players of all abilities through fair governance and equitable policies.

Membership and Weekly Fees

BCA Membership Fees are $10/year.*

BCA sanction fees are yearly.  BCA runs from June 1st to May 31st.

Local League Fees are $15/session.

Local membership session fee is $15 per session regardless of the amount of weeks scheduled.

Weekly Fees:  $6/player

The team is responsible for $30 per week regardless of how many players play.

What does this mean?  To get started your membership fee is $25 ($10 for BCA and $15 for our league.) since this is the first season of a new local league.  We will have 4 weeks to pay these fees at which time they will be sent out to BCA for sanctioning our league as well as the players.  Your weekly fees are due at the time of play.

Anyone playing one week of league is required to pay the sanctioning fees.

 * Here is an excerpt from BCA League Policy notification on their webs-ite as of May 4th, 2007:

New, starting June 1, 2006 – a player will pay a $10 league membership fee to each local league the player joins during the year.
Unfortunately, the old policy of paying only once cannot be effectively administered. In spite of the good intentions of the majority of League Operators, membership information is all too often delayed or incomplete, which prevents the national office from being able to verify that the player signing up for one league is the same player that already joined in another league.

In the past, a player might renew membership in one league in January (for example) and then decide to join a team in a nearby league during February or March. The League Operator in the 2nd league may be unable to verify the membership, especially if the first League

Operator had not yet sent the membership to the national office. In reality, if the first Operator delays sending the membership fee, then the player is not yet a sanctioned league member, even though he may have paid for his membership weeks ago. This constant verification problem consumes hours of research.

We hope and believe that LeagueSys (the BCAPL league management software) will provide an effective tool for verifying player membership status on a timely basis at some future point – as LeagueSys becomes more universal. In the meantime, the BCAPL will find a way to reward our most active players for their multiple membership fees.

Locations

Click the maps link to view the locations. 

Start Times, Reschedules, Forfeits

Play should begin promptly at 7:30 PM.  However, team captains may agree to wait to begin play no later than 8:00 PM.  This will ensure league play is completed in a timely manner.

You may begin play with fewer than 5 players.  Once the player arrives, he/she may play the current round and the prior round. 

Example:  Teams are competing in their 3rd round when the player arrives, the player will be able to play the 3rd round and the preceding 2nd round.

Teams may reschedule their match provided there is a 24 hour notification to the League Director.  The scheduled match will remain in tact if ample notification is not given.  For your convenience, all team captain phone numbers will be available and placed on your weekly statistics to be placed within your binder.

Please keep these to a minimum to avoid it playing out negatively within your team or throughout the League.  If you begin to see a pattern with some players you may want to opt for a sub in your lineup.

Additional Bylaws 

Each team will be provided a binder for them to review the League Bylaws and maintain their team’s player phone numbers, weekly statistics, scoresheets, schedule, and any newsletters provided by The AMP League. Please take special care of your team binder as they are the property of the League and will be used in upcoming seasons.  These binders should be reviewed by your team members weekly. 

Here is a summary of additional bylaws.  Details can be found in your team binder once you receive them. 

  1. The push-shot rule will not exist for the purpose of this league.  Those of you who plan on playing in the State and National tournaments should be aware of what a push shot is and know how to avoid them preventing ball-in-hand for your opponent.
  1. BAR vs R/O:  Break-n-Run will not exist.  The ruling will be as follows.  If it is the players first time at the table and they run the rack it will be considered a RunOut.  The break does not count as a shot at the table unless there is a scratch or a ball jumps off the table.  Any ball jumping off the table is considered a foul; as such, the possibility of a RunOut is negated.  If the person who breaks also pockets a ball (excluding the cue obviously) they may continue to shoot and run the rack for it to be a RunOut - this is the same as a BAR though it is just considered a RunOut now.  This will allow everyone to run the table given the opportunity.
  1. Player shooting may ask for assistance.  Only the person shooting may ask for assistance.  The shooter may only ask teammates and only a teammate currently not playing.  NOTE: The player may ask for assistance one time per game.  If the player opts to not ask during the course of the game, it does not get rolled over to the next game.  This rule will not be in effect during Team Finals.
  1. Promote sportsmanship!  <I will expand on the at a later date, but the jist of it is...> Everyone's attitude will promote growth into the league or deter it from growing.  As we all want the league to become a success the following cannot and will not be tolerated:  yelling, cussing, throwing sticks.  Of course, everyone gets 'excited' when they run the table or beat a good team or player.  In instances like these it is encouraged.  Atleast you are having fun, right.
  2. Everyone must shake hands before and after their match.

What does all of this lead to: A friendly, competitive and hopefully fair league.

Team Unity

Most teams become successful and have a positive outlook when

  1. All players show up on-time
  2. Players cheer each other on
  3. Stay within a radius from the playing area; thereby creating a TEAM

During the course of league play only 2 tables will be alloted per match.  This does 2 things.  One, it forces team members, to a certain degree, to stay within the team playing area.  And two, keeps those additional tables open for our sponsors customer base.  This is a win-win for both sides.

The highlighted part was taken out as players spoke up and said that is one thing they really like to have during their match.  As such, and it being a players league, we will keep in place. 

Stats

Stats will be available within 48 hours, via the Internet, upon receiving scoresheets.  You may print a copy from the league web-site if you choose. 

Individual Statistics will be based upon a ball average.  To calculate your ball average divide the 'total  points' you have divided by the 'number of games played'.

All averages and handicaps should be rounded UP.

A ‘team win’ is constituted by the team with the highest numbers of points during the match.  Team rankings will be determined by overall number of wins.  In the event of a tie, the next determining factor will be Team point average, followed by total number of points, then by point dif %, if necessary.

The Stats page will highlight and congratulate those that had a 5/0 or R/O for the week. 

Here is a list of acronyms you will find on the stat sheet.

PF Points For PA Points Allowed  
R/O RunOuts 5/0 Number of undefeated weeks  
Avg. Ball Average PFAvg Points For Average  
BAAvg Ball Average against you PAAvg Average points against you  
P-Dif Point Difference (PF-PA) P-Dif Point Difference in % format  
Win% Winning % MVP subtract loses from wins and  
      divide by the number of wk played  

Handicaps and Averages

Handicap will be 80% of the difference of the two team averages and will be applied per round.  The handicaps should be rounded up.

Player averages will roll into the next season.  Averages will be kept for a period of 2 years (not seasons) if a player does not play; otherwise, they just continue to roll into the next season.

Scoresheets 

A win moves from 10 points to 9 points per game.  This makes it slighty more challenging for ‘stacked’ teams to run over the less experienced teams.  However, obtaining a 10 is still possible.  Any player who obtains a R/O will be awarded the extra point.

Tournaments

Tournament locations have been determined.

There will be 4 tournaments this session:  Mid-Season Individual, EOS Top 16 Individual,  EOS 17+, EOS Team Tournament (Season Finals)

NOTE: The first season the percentages were backwards and we played through it.  Season 2 has the changed now in place.  Those people with 40% or more are eligible to play in the Individuals Tournaments.  A player must have at least 60% or more of games played to complete in the Season Finals.

ALSO:  In order to be awarded the INDIVIDUAL OVERALL and/or TEAM (R/O, 5/0's, Avg.) categories the player must have played at least 60% of the games.

A player must have played at least 40% of league play in order to participate in any of the individual tournaments.  Those players must also be up-to-date with their league fees.

Players wanting to play in the EOS Team Finals must play at least 60% in order to participate.

Banquet

Awards and monies will be paid out during this time.  Come celebrate everyone’s accomplishments.  Have some food.  Have fun. 

Potluck where everyone brings a dish, league pays for it.  Let’s vote on it.> We did and at the next banquet it will be a potluck.  I will get with each of the captains to find out who is bringing what.

Following the banquet we will have a meeting for the upcoming session followed by a tournament.

Payout Schedules

See the attached sheet for the payout schedule.  All monies will be accounted for at the end of the season and distributed.  Team Captains will have a copy of what is being paid out at the time of the banquet.

Mike Ferguson has agreed to be the League Treasurer and will be responsible for obtaining all dues and payouts.  Thank you Mike for accepting this role and leadership opportunity.

Racking

BCA passed a rule that now requires the 'breaker' to also rack.  At the meeting prior to the season beginning, it was voted upon and deemed that this rulle will not be used in league play, including all tournaments.  All players need to be mindful that this rule IS in effect at larger BCA functions outside of The AMP League.  Example:  State Tournaments and Nationals.